Tuesday, February 17, 2009

Jak and Daxter - the Precursor Legacy


JAK and DAXTER
The precursor legacy

This is one of the great games that stands the test of time. It made it into my top 10 PS2 games in my long-term collection. I played this game a few years ago and decided I had to play it again. I find this time around the story line has faded. But it is still a great game. At the beginning, Daxter got knocked into dark Eco which turned him into a small fuzzy thing. In the game, the objective is to collect all of the power cells. You do not need the full amount to get the first or second ending. You need 100 for the second ending and about 80 for the first ending. In this game there are powers that are activated by eco. Green Eco heals your character. Blue Eco allows you to reach certain places and allows you to run faster. Red Eco gives your person extra power. (but not strong enough to blow open metal crates). Yellow Eco gives you the ability to shoot fire bolts which can destroy boulders, do strong and consistent damage and can open metal boxes.

Throughout this game, there are precursor orbs which are used as a common source of payment. You can trade orbs for power cells. You can also find all 7 scout flies in each area. When you find all 7, a power cell emerges from the last box. There are side quests which also get you power cells and you can find them in the wild. For it’s time, this game had great exploration graphics and environments. Sometimes the music got a bit annoying, like when I was trying to beat a boss, but some of the music is good to listen to and somewhat relaxing too.

I think this is the best game in the Jak and Daxter series as the second game seems to lose all plot and third game evolves into a racer game. (the fourth Jak game is a full out racer game). I give this game an 8.
Gifted Gamer

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